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Either way, be sure to check out that link to graphics card compatibility that I have earlier in this review. In another sense, they were pretty awesome. After I was done exporting, I saw that all of the H.264 exports with Denoiser III applied to them were corrupt and unusable in a traditional sense. With Denoiser III and Magic Bullet Looks 4 applied, the export took the same 46 seconds. With Denoiser III applied, it took 46 seconds, about a 29% increase in time. I exported 15 seconds of the “raw” footage from Premiere Pro via Adobe Media Encoder as a 1920×1080, 50Mb/s H.264, which took 33 seconds. In addition, I shot it in slow motion at 1920×1080 at 23.98fps. I filmed a close-up of my wife sewing, with just the light of the sewing machine to light the scene. When testing in Premiere Pro, I imported some Sony A6300 S-Log3/S-Gamut3 footage lying around. You can even put Magic Bullet Looks 4 after Denoiser III, apply your look in Looks and jump back into Denoiser III to adjust your noise after corrected. Another tip is to always place Denoiser III first in your effects chain. This is when you will want to jump into Magic Bullet Renoiser or apply your own film grain or noise to the footage. Occasionally, you will remove and sharpen an image and think that it looks a little too cleaned up. When removing noise from footage, remember that the more you crank up your noise reduction the longer your render time will be, and you will also start to lose detail in your image. Denoiser III has five options: Reduce Noise, Smooth Colors, Preserve Detail, Sharpen Amount and Sharpen Radius. A lot of denoise plug-ins have an abundance of options when, in reality, unless you are an online editor nerd like me or a colorist, you probably don’t have time to mess around with the different noise removal options and render each time.
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The options are limited and I believe we are better off for it.
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